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Tuesday, February 26, 2019

Revies Of Related Literature And Studies Essay

According to the obligate of Grace Melanie Lacamiento 2012 entitled Mobile apps could be huge export crossway for Phl, the tremendous growth of Smartph maven practice session in the country give birth the human race of agile industriousnesss a lucrative option that local mounters and start-up technopreneurs should look into. Alvin Gendrano, dir electroshock therapyor of Microsoft Philippines Developers and Platform Group, said that now is a ripe hazard for the presentation of alert c everywheres. Softw argon products much(prenominal) as blues, medicinal drugal content and operations, could be a huge export trade for the Philippines. Even the lack of nancial resources, he said that Philippine softwargon engineers could start with a sm completely police squad to take advantage of the demand for digital products in the global market along with other stimulateers in advance countries. If we receive more(prenominal) Filipino apps in the market, there is a chance t hat one go away comprise it oversized.We dont have something similar to Angry Birds or Fruit ninja only when at once we have a Philippine application that is world ren baffleed, consequently we would contract it, he added. Chief executive ocer Jerry Rapes there be dierent segments in the mobile application that developers could exploit. They must consider developing apps for lifestyle, entertainment, enterprises, health care and gaming. He further said that advantage in the industry depends on the skills, determination and madness to found software products. You have to work more, spoil more, and produce more. Dont be scared of failing since failure gives you higher opportunity towards success. Software development doesnt need a lot of investment. It requires whats within your mavinand your passion, he said.This cla utilize debateed how Filipino developers goat contribute to the fast suppuration development of mobile application beca physiological exercise of the trends on mobile application. It in any case discussed that the success in developing softwareproduct depends on the skills and determination and passion of the developer. With this proposed application this pull up stakes economic aid the investigator to upgrade his programming lecture and gain knowledge in developing a mobile application that can contribute to fast growing mobile apps in the Philippines.From the obligate of anonymous writer from the internet, 2009 entitled Using Mobile Phones as T for each oneers in The Philippines Twenty public primary schools in Ilagan Isabela Philippines are now equal of admittanceing expeditious multimedia system cultureal films through the engagement of mobile phones. Text2Teach is a program that settles use of mobile applied science so that schools can have access to rich multimedia photographs. It aims to im boot out the quality of pedagogics in grades 5 and 6 in public elementary schools by providing passing interactive , easy to use multimedia packages designed to cooperate make delay more exciting and meaningful among pupils. Using a Nokia N95 8GB mobile phone, 387 interactive, statemental videos in math, science, and English are pre-loaded into the phones for the teachers to choose from. A teacher plain plugs the phone into a TV and plays the video lesson for the day in the classroom for the students to enjoy and learn from. The 3 to 5-minute educational videos created for the project bring these depicted objects to life, illustrating disclose concepts, skills, and competencies that students are expected to whelm. These video lesson plans overly help make teachers lives easier and are compliant with the Basic facts of life Curriculum. In the future, additional educational videos testamenting bedeveloped and these will be accessed by the schools using ballocks 3G technology.The article describe the use of mobile phone of elementary schools in Ilagan Isabela Philippines in accessing interactive multimedia educational videos to bring the field to life, illustrating key concepts, skills, and competencies that students are expected to master and to improve the quality of education, it also help the teaching and the cultivation more easier. The article relates to the queryers proposed correction cleverness also help the students in bringing the subject to life, illustrating keyconcepts, skills, and competencies for students to master and also help the teaching and the encyclopaedism easier and faster through the use of mobile application. From the article of Tatin Yang in 2012 entitled Learning in domiciliation form, the iPad was a game changer in so many slipway. The domiciliation was a portable intermediate that can access and store randomness, physiques, music, videogames and other sundry(a) needs, with the battery life that could last all day. With other brands producing their birth versions of iPads, tablet computing is back in a huge and stabl e way.With the tablet becoming indispensable in many trades, it was solely a matter of time before they became xtures in schools. Lozada said, The tablet is very teacher friendly. Its the aforesaid(prenominal) lesson plan and the same teaching methods its scarce a medium thats dierent. Tablets are an appliance working for the students as a personal learning device for teacher its a personal teaching device, he States.3 The article explain the us powerfulness of the iPad tablets, it can enhance the learning of the student and be more interested to learn the subject. In similarity to the researcher proposed application, tablets and smartphone will be the medium and the application is the learning software this can be apply by the student as their personal learning device.The proponent relates to the lead literatures on the idea and concepts on enhancing the learning process of the students through the use of the late technology.FOREIGN LITERATUREFrom the article of Tavangarian D. et.al, E-learning embroils all forms of electronically back up learning and teaching, including educational technology. The information and communication systems, whether networked learning or not, attend as specic media to implement the learning process.1 This often involves two out-of-classroom and in-classroom educational experiences via technology, even as advances continue in regard to devices and curriculum. Abbreviations like CBT (Computer-Based Training), IBT (Internet-Based Training) or WBT (Web-Based Training) have been used as synonyms to e-learning. E-learning is the computer and network-enabledtransfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, realistic education opportunities and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, artificial satellite TV, and CD-ROM. It can be selfpaced or instructor-led and includes media in the form of t ext, form, animation, streaming video and audio. It is commonly thought that new technologies can make a big dierence in education.2 In particular, children can interact with new media, and develop their skills, knowledge, intelligence of the world, under their parents monitoring, of course. Many proponents of e-learning believe that everyone must be equipped with staple knowledge of technology, as well as use it as a medium to reach a particular goal.This article denes E-learning includes all forms of electronically supported learning and teaching, including educational technology and how new technologies can make a big dierence in education. Children can interact with new media, and develop their skills, knowledge. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio. With the researchers proposed project, he will include those form of media so that students can interact with the application for them to learn and develop their skills. From the article of anonymous writer on the internet, entitled Three Learning Styles, everyone processes and learns new information in dierent ways. thither are three main cognitive learning styles visual, auditory, and kinesthetic. The common characteristics of each learning style listed below can help you understand how you learn and what methods of learning best ts you. Understanding how you learn can help maximise time you spend developmenting by incorporating dierent techniques to custom t various subjects, concepts, and learning objectives.Each preferred learning style has methods that t the dierent ways an individual may learn best. Visual (1) Uses visual objects much(prenominal) as graphs, charts, pictures, and seeing information, (2) Can read body language well and has a good perception of aesthetics, (3) Able to memorize and recall various information, (4) Tends to toy with things that are writtendown, (5) Learns better in lectures by tick of fing them. auditory (1) Retains information through hearing and speaking, (2) Often prefers to be told how to do things and then summarizes the main points out loud to help with memorization, (3) Notices dierent aspects of speaking, (4) Often has talents in music and may concent consider better with soft music playing in the background. Kinesthetic (1) Likes to use the hands-on approach to learn new material, (2) Is chiefly good inmath and science, (3) Would quite a demonstrate how to do something rather than verbally explain it.In this article the researcher gain ideas and mind close the learning process of individual. In relation to the researchers proposed project, he will include the three main cognitive learning styles such as visual, auditory, and kinesthetic through the form of animation and voice over for the students to help them in their learning style that best ts them.According to the article of Baiyun subgenus Chen and Aimee Denoyelles, 2013 entitled Exploring Stud ents Mobile Learning Practices in Higher Education mobile technologies are playing an increasingly important role in college students pedantic lives. Devices like smartphones, tablets, and e-book readers connects to the world instantly, heightening access to information and enabling interactivity with others. industry that run on this devices let user not only rust but also discover the produce content. As such, they continue to transubstantiate how college student learn, as well as inuence their learning preferences, both within and outside the classroom. The popularity of mobile technologies among college students in increasing dramatically. Results from the ECAR research necessitate on study suggest that many undergraduate students bring their own digital devices to college, favoring small portable ones such as smartphones and tablets. Although students stillrate laptops (85 percent) as the most important devices to their schoolman success, the importance of mobile devices such as tablets (45 percent), smart phones (37 percent), and e-book readers (31 percent) is noticeably on the rise.Increasingly, students say they want the ability to access academician resources on their mobile devices. In fact, 67 percent of students smart phone and tablets are reportedly being used for academic enjoyments, a rate that has nearly doubled in just one year. Convenience, exibility, engagement, and interactivity are all factors that more attractive to students. With these trends in mind, it is not impress the New Media Consortiums 2013 Horizon Report predicted that mobile applications and tablet computing will have a time-to-adoption of one year or less in higher education. Many universities now uses mobile technologies and create mobile-optimized versions of their websites or build stand-alone applications that can be transfered from mobile application stores.6 This article discuss the popularity of mobile technologies among college students, favoring small and po rtable ones such as smartphones and tablets, and the need to access academic resources on their mobile devices. In relation to the researcher proposed application this can help the college students who are taking P.E 3 in their academic lives, they can use it to access their academic resources using their mobile devices. whole the three foreign literature was related to the proposed application of the researcher. This articles will prove that the researchers proposed application will be helpful and utilizable for the students in their educational attainment. LOCAL issueIn reference to Agustine, Mona Lisa, et.al 2009 entitled E-Learning System in Computer 1, It is designed for the students in noble Word College of Legazpi particularly students who are taking computer 1 subject. The students can view and access all the lessons through computer. The system also include computer animations and voice over which informational and interactive. It plays important role in class not just because its new butsupplementary brute in teaching and learning, especially when the instructor are absent. The system was developed so that thestudents in the class can still continue their lessons without the presence of their instructor and learn by their own pace. It gives an advantage and dierence between the traditional teaching methods.This reference of study tackles about the signicance of the e-learning for the student taking up computer 1 in Divine Word College of Legazpi. This study give the researcher the idea to also develop a software that will give the students a supplementary fauna and help them to learn the subject in their own paces and learn the subject even without the instructor.According to Francis Dino, 2013 entitled Asia Pocket Atlas the proposed system aims to make learning process socialize for students to encourage them to learn and at the same time teach them to use the technology wisely. This study will help kids learn and explore about Asian continen t and have maneuver as well. This will be a good reference incision not just for the students but also for the teachers. Most mobile applications well present information will be presented in audio and still-captured images. This study will be a athletics and interesting learning experience for the students, teachers, and people who are in the maps.8 This reference of study teach the kids to use the technology wisely and to learn the Asian continent in entertaining and fun way. In relation to the researcher proposed system this will also teach the student to use the technology wisely, they will not just learn the subject P.E 3, but also it will be fun because of the animation and voice over and it will entertain them because of the serial publication of scrutiny that the application will provide.According to Lino Bajar and Chester Sangal, 2011 entitled Cars and Cows risque Development, the main objective of the system is to produce a computer gamethat can enhance and develop m ental alert. The game focuses in preventing collision the cows and overcome the obstacle in a given take within the users mental alertness and help to develop their practical skills, and manage as a form of exercise.9 In relation to the researcher proposed application, the series of test will also enhance and develop the mental alertness and practical skills of the student, it will also serve as an exercise for them in retaining what they have learned from the subject.All the three local studies give the researcher an additional feature that can be added to the proposed application. It helps the researcher ideas and concepts of what will lapse to the application. It also help the researcher through the paces of the process of the application.FOREIGN STUDYFrom the study of Y. Tanaka et.al in 2012 entitled Usefulness of the Multimedia feedback of the forcible Education using E-learning In recent years, the report that the eect of development increases by utilizing an image for i nstruction of a sport is carried out in respect of the university physical education (Takamatsu et al., 2000) and in playing sports (Takahashi and Iwashima, 2008) etc. Thus, although it is admitted in general that the feedback using an image is eective in motor learning, it is dicult to feedback to all students in limited class hours. Furthermore, in order to gift the image to the outside of school hours, much time and eort, such as writing out of media, were required. However, in recent years, e-learning in which taking an examination and the attendance of a class using the Internet are possible is spreading. The student is able to look at not only a character but animage by using this. As another merit, if there is internet connection it give-up the ghosts possible to watch and download the contents of the class anytime and anywhere.The object class was volleyball for undergraduate physical education students. The main plan of this class is the learnedness of thetoss. This cla ss performs 90 minutes once per week, and is performing 15 times in all. We photographed the image of the class with 4-6 digital video camera and edited the image and leavened it on e-learning and allowed a student to download the picture freely. In addition, added a subtitle to the sample image of the drill and a technical commentary image and showed it. We carried out a questionnaire about the multimedia feedback to a study student at the time of the class end. As a result, many positively charged replies, the image of a class is useful, It was good that I was able to watch my gure by image and to watch an image is useful for skill acquisition etc., were obtained. Moreover, many requests of liking to see the image of a sample, ones image, and a skillful students image were also obtained.10The purpose of this study is to clarify usefulness of performing multimedia feedback which used e-learning in university physical education and it seems that the multimedia feedback using e-lea rning in physical education helps a technical improvement and a will improvement. In relation to the researcher proposed application, he believes that this study will be eective and useful to the students in their motor learning and skills acquisition.From the study of Huang, Chun-Hong et.al, 2010 entitled E-learning on Physical education of Utilizing Multimedia Contents In contrast with the traditional instructional method in physical education, the adaptation of computer information technology brings a great number of changes with extensive advantages. Accordingto this reason, the major(ip) purpose of this paper tries to utilize the information technology in order to manufacture physical education courses with multimedia contents interconnected with an E-learning Platform. In this project, the major courses provided by platform include sports skill and movement, exercise rule, and injury treatment. The teaching materials and contents of the courses are represented using multimed ia information technologies which include video, ash animation. Instructions on physical education using multimedia information technologies not only motivate classroom atmospherebut also inspire students strong interest in learning and active participation. These advantages may not be supplied by other instructional tools. Via the usage of this physical education E-learning platform, we hope to encourage players to perform ecient self-learning for sports skills, verificatory foster mutual help, cooperation, and nice norms of law-abiding via the learning of athletic rules, and to become familiar with accurate recreation knowledge as well as rst aid expertise.The study is another discussion about the physical education using e-learning platform. It tackles about the great advantage of physical education when desegregated to multimedia information technologies. This study relates to the researcher proposed application that also wants to integrate physical education into information t echnology because he believes that the advantage of information technology may not be supplied by other instructional tool.The study of Tan-Hsu Tan and Tsung-Yu Liu, 2004 entitled The mobilebased interactive learning environment (MOBILE) and a case study for assisting elementary school English learning This research develops a mobile-based interactive learning environment (MOBILE) for aiding elementary school English learning. The MOBILE consists of a mobile learning server and mobile learning tools, which is able to support in- or outdoor learning activities. Several theme-based mobile learning activities including body parts learning and creation of species are conducted. experimental results obtained from posttests and questionnaire indicate that the MOBILE can signicantly increase students interest and eect in learning English as compared to the traditional manner.12This reference of study is discussion about mobile-based interactive learning tool that support in or outdoor lea rning activities. In relation to the researcher proposed application students will also have a mobile-based interactive learning tool in physical education that will support them in their in and outdoor activities. All three foreign study will show that the researcher proposed application is useful and has a signicance in thestudents learning and this will give them advantage and benets.

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